Our assignment in digital drawing was open-ended: Create a celebrity portrait. I went back to my childhood, but decided to comment on how I perceived my little green TV pal. It's not easy being green... in fact, it's downright maddening.
Thursday, November 18, 2010
Tuesday, November 9, 2010
Blender Basics: And The Soldier Marches on (along with all his rendering issues!!!)
So, I got farther on rendering my soldier. I got him and his clothing rigged and mostly into place, when all of a sudden I went to render to find out my textures are ALL. GONE.
Just GONE. I don't get it. The files are still there. The settings under all the modifiers are still there... but the UV's and the images to be mapped seem to be missing. It's 9:37 and I'm about this close to imploding from frustration, lack of sleep, stress and hunger (for tacos).
Well, at least I have my Sponge Bob hat on today. That's one little island of joy in this evening's river of suck.
Just GONE. I don't get it. The files are still there. The settings under all the modifiers are still there... but the UV's and the images to be mapped seem to be missing. It's 9:37 and I'm about this close to imploding from frustration, lack of sleep, stress and hunger (for tacos).
Well, at least I have my Sponge Bob hat on today. That's one little island of joy in this evening's river of suck.
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| The Sword! |
Monday, November 8, 2010
Blender Basics: Project 1: Work In Progress Shots
This particular project seems to be going a bit slower then I would have hoped but it's trudging along anyway. I've got all the modeling done. I've got the basics for the textures figured out and I've got all my models textured. After a Blender crash at about 10:40pm last night while trying to get my cloth modifiers to work I decided to call it a night. So, at this point I have to get the cloth modifier issues figured out, get my basemesh male model, pants and shirt rigged for the correct pose, get the cloth modifier applied to the shirt and pants meshes, get the renders from the models and hike them over to Photoshop and then get my epic battle scene created, which shouldn't be too hard. Perhaps I can use a local grassy knoll as the battlegrounds image. The Photoshop work should go quickly and then I'll be done!
Behold, a soldier and his flag (and clothing... and accessories)...
Behold, a soldier and his flag (and clothing... and accessories)...
I did have one issue with the UV Image mapping that I'll have to get figured out (below). For some reason the image on the boots seems to have the actual grid/mesh of the exported UV unwrap image. I'm not sure how this happened but hopefully it's an easy fix that I can deal with today or tomorrow.
I've got my fingers crossed that my first project will come together as good my original vision, or as good as can be expected.
Thursday, October 28, 2010
GPDN WIP
A work-in-progress graphic for the "Green Product Design Network" contest.
Revisions to come... possibly.
Tuesday, October 26, 2010
Abstract Self-Portrait: A Retrospective Collage... of Sorts
A retrospective collage as it relates to home and ideas of home and what home means to me. Collages are usually photographic in nature and while I used the visual realm to express it, what I was going after was a more subconscious collage: memories. Injected upon the unquestionable visual element are the others remembered elements which lay just as valid in some part of my mind.
I tried to capture the memories that came to mind when I looked at this picture, a photograph I took of a walk path near my California home. It's interesting, but after I created this, I felt that it was more honest and felt more like home and more my own than the original photo.
Thursday, October 21, 2010
Blender Basics: Composite
First attempt at compositing an image with a render within Blender. There are some angle and lighting issues, but for the most part it feels pretty good to me. I'd like to mess around with this more to get a more seamless combination of the two elements.
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